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− | ==Project 2 modules==
| + | *[[/Projects]] |
− | Members: Paul, -bb; Andrew, -fe; Jordan, -er <!-- borokhov, vo, berk -->
| + | *[[/Homework]] |
− | ===Gameboard & chips ADT===
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− | /* Paul */
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− | // Gameboard abstract data type – Gameboard class
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− | // '''fields''': public static final int SDEPTH = 10, given to no-depth constructor
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− | // '''methods''':
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− | // inserts a chip of the given color in the specified place as determined by an x, y coord pair
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− | // returns true if the insertion succeeds; false otherwise
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− | boolean insertChip(int color, int x, int y)
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− | // move a given chip to a specified place as determined by an x, y coord pair
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− | // returns true if the move succeeds; false otherwise
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− | boolean moveChip(Chip c, int x, int y)
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− | // performs a move and returns true/false depending on whether it succeeded
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− | boolean performMove(int color, Move m)
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− | // returns the Chip at a given location as determined by an x, y coord pair
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− | Chip retrieveChip(int x, int y)
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− | // returns true if the given move is valid; false otherwise
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− | /* Verified conditions:
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− | # No chip may be placed in any of the four corners.
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− | # No chip may be placed in a goal of the opposite color.
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− | # No chip may be placed in a square that is already occupied.
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− | # A player may not have more than two chips in a connected group, whether connected orthogonally or diagonally. */
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− | boolean validMove(Move m)
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− |
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− | // Chip abstract data type – Chip class
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− | // color field stores the chip's color as a static final int; x and y fields store the chip's x and y coords, respectively
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− | // '''fields''': public static final int WHITE/BLACK = 1/0 (this is how we refer to colors, though I don't think anyone would need to)
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− | // public final static int DIMENSION = 8 for the dimensions of the board
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− | // '''methods''':
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− | // returns the chip's color
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− | int getColor()
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− | // returns the x coord of the chip
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− | int getX()
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− | // returns the y coord of the chip
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− | int getY()
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− | ===Changes to MachinePlayer class=== | + | ==External links== |
− | ====New fields====
| + | *[http://www.cs.berkeley.edu/~jrs/61b/ Class website] |
− | int color
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− | int opponent
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− | int depth
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− | Gameboard board
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− | | |
− | ====Methods====
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− | As I mentioned to Jordan over e-mail, all of the methods and constructors in MachinePlayer class become pretty trivial after we write all of the methods in the Gameboard class. I (Paul) have already done all of them, so assuming everything else works as planned, we should be ok.
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