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− | ==Project 2 modules==
| + | *[[/Projects]] |
− | Members: Paul, -bb; Andrew, -fe; Jordan, -er <!-- borokhov, vo, berk -->
| + | *[[/Homework]] |
− | ===Gameboard & chips ADT===
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− | /* Paul can do this - it's a essentially a copy from the Oceans project, so it's quick */
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− | // Gameboard abstract data type
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− | // board field stores a board using an array of Chips (not that important – no one has access to this field anyway)
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− | // methods are required to retrieve/store chips
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− | Gameboard class
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− | fields: private Chip[] board
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− | methods:
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− | // inserts a chip of the given color in the specified place as determined by an x, y coord pair
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− | // returns true if the insertion succeeds; false otherwise
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− | boolean insertChip(int color, int x, int y)
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− | // move a given chip to a specified place as determined by an x, y coord pair
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− | // returns true if the move succeeds; false otherwise
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− | boolean moveChip(Chip c, int x, int y)
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− | // performs a move and returns true/false depending on whether it succeeded
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− | boolean performMove(int color, Move m)
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− | // returns the Chip at a given location as determined by an x, y coord pair
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− | Chip retrieveChip(int x, int y)
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− | // returns true if the given move is valid; false otherwise
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− | boolean validMove(Move m)
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− | // returns true if the chip cluster (if any) is small enough to permit a chip insertion at the given location as determined by an x, y coord pair; false otherwise
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− | ->could be inside or another method: boolean checkClusterSize(int x, int y)
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− |
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− | // abstract data type to hold information about chips
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− | // color field stores the chip's color as a static final int; x and y fields store the chip's x and y coords, respectively
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− | Chip class
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− | fields (all private): int color, int x, int y
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− | public static final WHITE/BLACK = 1/0
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− | methods:
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− | // returns the chip's color
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− | int getColor(Chip c)
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− | // returns the x coord of the chip
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− | int getX(Chip c)
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− | // returns the y coord of the chip
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− | int getY(Chip c)
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− |
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− | ===Changes to MachinePlayer class===
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− | ====New fields====
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− | int color
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− | int opponent
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− | int depth
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− | Gameboard board
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| | | |
− | ====Methods==== | + | ==External links== |
− | /* Andrew? */
| + | *[http://www.cs.berkeley.edu/~jrs/61b/ Class website] |
− | // generates an array of Gameboards of all the possible moves from the current Gameboard g for a given player. returns an array of Gameboards
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− | Gameboard[] generateMoves(Gameboard g, int color)
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− | ----
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− | /* Paul? */
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− | // evaluates an array of gameboards using the minimax algorithm and alpha-beta pruning.
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− | // if necessary, generates additional move levels (i.e. if none of the gameboards in this array result in a win)
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− | Move evalTree(Gameboard[] arr)
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− | ----
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− | /* Jordan? */
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− | // evaluates the given network for a winning color
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− | // returns the winning color (as Chip.color), -10 if there is no winner
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− | // '''NOTE''': we need to figure out how to rate a board that doesn't win and we're already at the lowest level – some sort of probability technique, how many connections there are with the current chips, etc....
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− | int winner(Gameboard g)
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