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/* Player.java */
package player;
/**
* A class that is extended by all Network players (human and machine).
*
* DO NOT CHANGE THIS FILE.
*/
public abstract class Player {
// This player's name as recognized by the game Network.
public String myName;
// Returns a new move by "this" player. Internally records the move (updates
// the internal game board) as a move by "this" player.
public abstract Move chooseMove();
// If the Move m is legal, records the move as a move by the opponent
// (updates the internal game board) and returns true. If the move is
// illegal, returns false without modifying the internal state of "this"
// player. This method allows your opponents to inform you of their moves.
public abstract boolean opponentMove(Move m);
// If the Move m is legal, records the move as a move by "this" player
// (updates the internal game board) and returns true. If the move is
// illegal, returns false without modifying the internal state of "this"
// player. This method is used to help set up "Network problems" for your
// player to solve.
public abstract boolean forceMove(Move m);
}
/* Player.java */
package player;
/**
* A class that is extended by all Network players (human and machine).
*
* DO NOT CHANGE THIS FILE.
*/
public abstract class Player {
// This player's name as recognized by the game Network.
public String myName;
// Returns a new move by "this" player. Internally records the move (updates
// the internal game board) as a move by "this" player.
public abstract Move chooseMove();
// If the Move m is legal, records the move as a move by the opponent
// (updates the internal game board) and returns true. If the move is
// illegal, returns false without modifying the internal state of "this"
// player. This method allows your opponents to inform you of their moves.
public abstract boolean opponentMove(Move m);
// If the Move m is legal, records the move as a move by "this" player
// (updates the internal game board) and returns true. If the move is
// illegal, returns false without modifying the internal state of "this"
// player. This method is used to help set up "Network problems" for your
// player to solve.
public abstract boolean forceMove(Move m);
}