Changes

Jump to: navigation, search

Computer Science/61b/Projects/Ocean/Ocean.java

12,683 bytes added, 03:21, 14 November 2006
no edit summary
{{code}}
/* Ocean.java */

/**
* The Ocean class defines an object that models an ocean full of sharks and
* fish. Descriptions of the methods you must implement appear below. They
* include a constructor of the form
*
* public Ocean(int i, int j, int starveTime);
*
* that creates an empty ocean having width i and height j, in which sharks
* starve after starveTime timesteps.
*
* See the README file accompanying this project for additional details.
*/

public class Ocean {

/**
* Do not rename these constants. WARNING: if you change the numbers, you
* will need to recompile Test4.java. Failure to do so will give you a very
* hard-to-find bug.
*/

public final static int EMPTY = 0;
public final static int SHARK = 1;
public final static int FISH = 2;

/**
* Define any variables associated with an Ocean object here. These
* variables MUST be private.
*/

private int x;
private int y;
private int starvetime;
private int[] cells;
private int[] hunger;

/**
* The following methods are required for Part I.
*/

/**
* Given an x & y coordinate, returns the cell's index in an ocean array
* if either coordinate is out of bounds due to the ocean's size, convert it accordingly
* @param x is the x-coord; @param y is the y-coord of the cell
* @return the index in the array
**/
public int cellind(int x, int y) {
x = x%this.x; // Math.abs(x)%this.x; gives incorrect values
y = y%this.y;
if (x < 0) { x = x+this.x; }
if (y < 0) { y = y+this.y; }
int ind = this.x*y+x;
return ind;
}

/** @param pos is the index in the ocean array
the methods below convert an array index into an x and y coordinate, respectively **/

public int coordx(int pos) {
int i = pos%x;
return i; }

public int coordy(int pos) {
int j = pos/x;
return j; }

/**
* Ocean() is a constructor that creates an empty ocean having width i and
* height j, in which sharks starve after starveTime timesteps.
* @param i is the width of the ocean.
* @param j is the height of the ocean.
* @param starveTime is the number of timesteps sharks survive without food.
*/

public Ocean(int i, int j, int starveTime) {
x = i;
y = j;
starvetime = starveTime;
cells = new int[i*j];
for (int ic=0; ic<cells.length; ic++) { cells[ic] = EMPTY; } // all cells EMPTY by default
hunger = new int[i*j];
for (int ih=0; ih<hunger.length; ih++) { hunger[ih] = 0; } // hunger of all cells 0 by default
}

/**
* width() returns the width of an Ocean object.
* @return the width of the ocean.
*/

public int width() {
return x;
}

/**
* height() returns the height of an Ocean object.
* @return the height of the ocean.
*/

public int height() {
return y;
}

/**
* starveTime() returns the number of timesteps sharks survive without food.
* @return the number of timesteps sharks survive without food.
*/

public int starveTime() {
return starvetime;
}

/**
* addFish() places a fish in cell (x, y) if the cell is empty. If the
* cell is already occupied, leave the cell as it is.
* @param x is the x-coordinate of the cell to place a fish in.
* @param y is the y-coordinate of the cell to place a fish in.
*/

public void addFish(int x, int y) {
if (cells[this.cellind(x,y)] == EMPTY) {
cells[this.cellind(x,y)] = FISH;
}
}

/**
* addShark() (with two parameters) places a newborn shark in cell (x, y) if
* the cell is empty. A "newborn" shark is equivalent to a shark that has
* just eaten. If the cell is already occupied, leave the cell as it is.
* @param x is the x-coordinate of the cell to place a shark in.
* @param y is the y-coordinate of the cell to place a shark in.
*/

public void addShark(int x, int y) {
int curpos = this.cellind(x,y);
if (cells[curpos] == EMPTY) {
cells[curpos] = SHARK;
hunger[curpos] = starvetime;
}
}

/**
* cellContents() returns EMPTY if cell (x, y) is empty, FISH if it contains
* a fish, and SHARK if it contains a shark.
* @param x is the x-coordinate of the cell whose contents are queried.
* @param y is the y-coordinate of the cell whose contents are queried.
*/

public int cellContents(int x, int y) {
return cells[this.cellind(x,y)]; // simply return the contents at the given index
}

/**
* timeStep() performs a simulation timestep as described in README.
* @return an ocean representing the elapse of one timestep.
* required actions:
* 1) If a cell contains a shark, and any of its neighbors is a fish, then the
* shark eats during the timestep, and it remains in the cell at the end of the
* timestep. (We may have multiple sharks sharing the same fish. This is fine;
* they all get enough to eat.)
*
* 2) If a cell contains a shark, and none of its neighbors is a fish, it gets
* hungrier during the timestep. If this timestep is the (starveTime + 1)th
* timestep the shark has gone through without eating, then the shark dies
* (disappears). Otherwise, it remains in the cell. An example demonstrating
* this rule appears below.
*
* 3) If a cell contains a fish, and all of its neighbors are either empty or are
* other fish, then the fish stays where it is.
*
* 4) If a cell contains a fish, and one of its neighbors is a shark, then the
* fish is eaten by a shark, and therefore disappears.
*
* 5) If a cell contains a fish, and two or more of its neighbors are sharks, then
* a new shark is born in that cell. Sharks are well-fed at birth; _after_ they
* are born, they can survive an additional starveTime timesteps without eating.
* (But they will die at the end of starveTime + 1 consecutive timesteps without
* eating.)
*
* 6) If a cell is empty, and fewer than two of its neighbors are fish, then the
* cell remains empty.
*
* 7) If a cell is empty, at least two of its neighbors are fish, and at most one
* of its neighbors is a shark, then a new fish is born in that cell.
*
* 8) If a cell is empty, at least two of its neighbors are fish, and at least two
* of its neighbors are sharks, then a new shark is born in that cell. (The new
* shark is well-fed at birth, even though it hasn't eaten a fish yet.)
*/

/** @return an array of neighbors around a given position **/
public int[] neighborarray(int pos) {
int[] array = new int[8];
int x = coordx(pos);
int y = coordy(pos);
array[0] = cellContents(x-1, y-1); // nw
array[1] = cellContents(x, y-1); // n
array[2] = cellContents(x+1, y-1); // ne
array[3] = cellContents(x+1, y); // e
array[4] = cellContents(x+1, y+1); // se
array[5] = cellContents(x, y+1); // s
array[6] = cellContents(x-1, y+1); // sw
array[7] = cellContents(x-1, y); // w
return array; }

/** @return the number of neighbors of a given type around a given position **/
public int neighbor(int type, int pos) {
int[] array = neighborarray(pos);
int number = 0;
for (int i=0; i<array.length; i++) {
if (array[i] == type) { number++; } }
return number; }

/** @return true if the method name's condition is satisfied around for a given position **/
public boolean caneat(int pos) { // 1 - If a cell contains a shark, and any of its neighbors is a fish
if (cells[pos] == SHARK && neighbor(FISH, pos)>0) {
return true;
} else { return false; } }

public boolean dangerous(int pos) { // 4 - If a cell contains a fish, and one of its neighbors is a shark
if (cells[pos] == FISH && neighbor(SHARK, pos)==1) {
return true;
} else { return false; } }

public boolean givesbirth(int pos) { /* 5 - If a cell contains a fish, and two or more of its neighbors are sharks
8 - If a cell is empty, at least two of its neighbors are fish, and at least two of its neighbors are sharks */
if (cells[pos] == FISH && neighbor(SHARK, pos)>1) {
return true;
} else if (cells[pos] == EMPTY && neighbor(FISH, pos)>1 && neighbor(SHARK, pos)>1) {
return true;
} else { return false; } }

public boolean spawnsfish(int pos) { // 7 - If a cell is empty, at least two of its neighbors are fish, and at most one of its neighbors is a shark
if (cells[pos] == EMPTY && neighbor(FISH, pos)>1 && neighbor(SHARK, pos)<2) {
return true;
} else { return false; } }

public Ocean timeStep() {
Ocean newocean = new Ocean(x, y, starvetime); // create new Ocean to hold the state after timeStep
/** Important notes: this new ocean is initially "blank". What this means here:
* If someone "dies" below, we don't need to do anything, because the cell in the new ocean is already EMPTY
* If any other values (i.e. hunger) change, they need to be written to the new ocean
* If the value of a given cell does not change, it MUST be copied to the new ocean
**/
for (int pos=0; pos<cells.length; pos++) {
if (caneat(pos)) { // the shark eats during the timestep, and it remains in the cell at the end of the timestep
newocean.cells[pos] = SHARK;
newocean.hunger[pos] = starvetime; }
else if (caneat(pos) != true && cells[pos]==SHARK) {
if (hunger[pos] == 0) { /* If this timestep is the (starveTime + 1)th timestep
the shark has gone through without eating
then the shark dies (disappears), so we do nothing since value is EMPTY by default */
} else { // otherwise decrease its turns to die by 1
newocean.cells[pos] = SHARK;
newocean.hunger[pos] = hunger[pos] - 1;
}
} else if (dangerous(pos)) { /* the fish is eaten by a shark and disappears, so do nothing */
} else if (givesbirth(pos)) { // a new shark is born in that cell; (sharks are well-fed at birth)
newocean.cells[pos] = SHARK;
newocean.hunger[pos] = starvetime;
} else if (spawnsfish(pos)) { newocean.cells[pos] = FISH; // a new fish is born in that cell
} else { newocean.cells[pos] = cells[pos]; } // in all other cases, just copy the existing value - CRUCIAL!
/** 3 - If a cell contains a fish, and all of its neighbors are either empty or are other fish, then the fish stays where it is.
if (pos.boring) { }
6 - If a cell is empty, and fewer than two of its neighbors are fish, then the cell remains empty.
if (pos.fishy) { }
**/
}
return newocean; // return the newly-created and modified ocean
}

/**
* The following method is required for Part II.
*/

/**
* addShark() (with three parameters) places a shark in cell (x, y) if the
* cell is empty. The shark's hunger is represented by the third parameter.
* If the cell is already occupied, leave the cell as it is. You will need
* this method to help convert run-length encodings to Oceans.
* @param x is the x-coordinate of the cell to place a shark in.
* @param y is the y-coordinate of the cell to place a shark in.
* @param feeding is an integer that indicates the shark's hunger. You may
* encode it any way you want; for instance, "feeding" may be the
* last timestep the shark was fed, or the amount of time that has
* passed since the shark was last fed, or the amount of time left
* before the shark will starve. It's up to you, but be consistent.
*/

public void addShark(int x, int y, int feeding) {
int curpos = this.cellind(x,y);
if (cells[curpos] == EMPTY) {
cells[curpos] = SHARK;
hunger[curpos] = feeding;
}
}

/**
* The following method is required for Part III.
*/

/**
* sharkFeeding() returns an integer that indicates the hunger of the shark
* in cell (x, y), using the same "feeding" representation as the parameter
* to addShark() described above. If cell (x, y) does not contain a shark,
* then its return value is undefined--that is, anything you want.
* Normally, this method should not be called if cell (x, y) does not
* contain a shark. You will need this method to help convert Oceans to
* run-length encodings.
* @param x is the x-coordinate of the cell whose contents are queried.
* @param y is the y-coordinate of the cell whose contents are queried.
*/

public int sharkFeeding(int x, int y) {
return hunger[this.cellind(x,y)];
}

/* The method below does the same thing as above, but takes an array position instead of (x,y) coords */

public int sharkFeeding(int pos) {
return sharkFeeding(coordx(pos), coordy(pos));
}

}
1,277
edits

Navigation menu